The following tables list the members exposed by ShaderPrecisionFormat.
Public Constructors
Public Properties
| | Name | Description |
 | Precision |
The number of bits of precision that can be represented. For integer formats this value is always 0
|
 | RangeMax |
The base 2 log of the absolute value of the maximum value that can be represented.
|
 | RangeMin |
The base 2 log of the absolute value of the minimum value that can be represented.
|
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Public Methods
| | Name | Description |
 | ToString | Returns a string that represents the current object. |
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See Also